feat(branding): add global dynamic theme system and fix 2fa mail
This commit is contained in:
@@ -2,29 +2,6 @@
|
||||
|
||||
import React, { useEffect, useRef } from 'react'
|
||||
|
||||
interface OKLCHColor {
|
||||
l: number
|
||||
c: number
|
||||
h: number
|
||||
}
|
||||
|
||||
// Monochromes Farbkonzept im OKLCH-Raum
|
||||
const BASE_BG = { l: 0.145, c: 0.01, h: 148 }
|
||||
const BASE_DIM = { l: 0.50, c: 0.01, h: 148 }
|
||||
const HIGHLIGHT_BRIGHT = { l: 0.95, c: 0.01, h: 148 }
|
||||
|
||||
function lerp(a: number, b: number, t: number): number {
|
||||
return a + (b - a) * t
|
||||
}
|
||||
|
||||
function lerpOKLCH(c1: OKLCHColor, c2: OKLCHColor, t: number): OKLCHColor {
|
||||
return {
|
||||
l: lerp(c1.l, c2.l, t),
|
||||
c: lerp(c1.c, c2.c, t),
|
||||
h: lerp(c1.h, c2.h, t)
|
||||
}
|
||||
}
|
||||
|
||||
export function AsciiShaderBackground({ className = '' }: { className?: string }) {
|
||||
const canvasRef = useRef<HTMLCanvasElement | null>(null)
|
||||
|
||||
@@ -47,6 +24,32 @@ export function AsciiShaderBackground({ className = '' }: { className?: string }
|
||||
let scrollProgress = 0
|
||||
let targetScrollProgress = 0
|
||||
|
||||
const getDynamicHue = (): number => {
|
||||
try {
|
||||
const hex = getComputedStyle(document.documentElement).getPropertyValue('--primary-custom').trim() || '#2563eb'
|
||||
let c = hex.replace('#', '')
|
||||
if (c.length === 3) c = c.split('').map(x => x + x).join('')
|
||||
const r = parseInt(c.substring(0, 2), 16) / 255
|
||||
const g = parseInt(c.substring(2, 4), 16) / 255
|
||||
const b = parseInt(c.substring(4, 6), 16) / 255
|
||||
const max = Math.max(r, g, b)
|
||||
const min = Math.min(r, g, b)
|
||||
let h = 0
|
||||
if (max !== min) {
|
||||
const d = max - min
|
||||
switch (max) {
|
||||
case r: h = (g - b) / d + (g < b ? 6 : 0); break
|
||||
case g: h = (b - r) / d + 2; break
|
||||
case b: h = (r - g) / d + 4; break
|
||||
}
|
||||
h /= 6
|
||||
}
|
||||
return Math.round(h * 360)
|
||||
} catch (e) {
|
||||
return 217
|
||||
}
|
||||
}
|
||||
|
||||
const resize = () => {
|
||||
const width = window.innerWidth
|
||||
const height = window.innerHeight
|
||||
@@ -99,54 +102,40 @@ export function AsciiShaderBackground({ className = '' }: { className?: string }
|
||||
return
|
||||
}
|
||||
|
||||
// Scroll-gesteuerter Dimmer
|
||||
const scrollDimFactor = (1 - scrollProgress * 0.4) * scrollFade
|
||||
const currentDimColor = {
|
||||
...BASE_DIM,
|
||||
l: BASE_DIM.l * scrollDimFactor
|
||||
}
|
||||
|
||||
ctx.font = `${fontSize}px monospace`
|
||||
ctx.textAlign = 'center'
|
||||
ctx.textBaseline = 'middle'
|
||||
|
||||
const timeSec = time * 0.001
|
||||
const activeHue = getDynamicHue()
|
||||
|
||||
for (let r = 0; r < rows; r++) {
|
||||
for (let c = 0; c < cols; c++) {
|
||||
const x = c * fontSize + fontSize / 2
|
||||
const y = r * fontSize + fontSize / 2
|
||||
|
||||
// Abstandsvektor zur gedämpften Mausposition
|
||||
const dx = x - mouse.x
|
||||
const dy = y - mouse.y
|
||||
const dist = Math.sqrt(dx * dx + dy * dy)
|
||||
|
||||
// Maus-Störung (Vektorfeld-Ablenkung): Phase & Amplitude lokal beeinflussen
|
||||
const mouseInfluence = Math.exp(-dist / 250)
|
||||
const mouseDistortion = (Math.atan2(dy, dx) + (dx + dy) * 0.003) * mouseInfluence * 3.0
|
||||
|
||||
// Diagonale 2D-Strömung / Wellen-Synthese aus Sinus & Kosinus
|
||||
const waveX = Math.sin(c * 0.08 + timeSec * 0.8 + mouseDistortion)
|
||||
const waveY = Math.cos(r * 0.08 + timeSec * 0.6 + mouseDistortion)
|
||||
const flowValue = Math.sin(waveX + waveY + (c + r) * 0.04 + timeSec * 0.4)
|
||||
|
||||
// Zeichenauswahl basierend auf Strömungsfeld
|
||||
const normalizedFlow = (flowValue + 1) * 0.5 // Range 0..1
|
||||
const normalizedFlow = (flowValue + 1) * 0.5
|
||||
const charIndex = Math.floor(normalizedFlow * chars.length) % chars.length
|
||||
const char = chars[charIndex]
|
||||
|
||||
// Leerzeichen für ruhiges Raster überspringen
|
||||
if (char === ' ') continue
|
||||
|
||||
// Helligkeits-Highlighting durch Maus-Störung und Wellenkamm
|
||||
const blendFactor = Math.min(Math.max(mouseInfluence * 0.85 + normalizedFlow * 0.15, 0), 1)
|
||||
const currentColor = lerpOKLCH(currentDimColor, HIGHLIGHT_BRIGHT, blendFactor)
|
||||
const alpha = (0.35 + blendFactor * 0.6) * scrollFade
|
||||
const lightness = 40 + Math.round(blendFactor * 50)
|
||||
|
||||
// Stärkerer Kontrast: min 0.35, max 0.95 Deckkraft
|
||||
const alpha = (0.35 + blendFactor * 0.6) * scrollDimFactor
|
||||
|
||||
ctx.fillStyle = `oklch(${currentColor.l.toFixed(3)} ${currentColor.c.toFixed(3)} ${currentColor.h.toFixed(1)} / ${alpha.toFixed(2)})`
|
||||
ctx.fillStyle = `hsl(${activeHue} 80% ${lightness}% / ${alpha.toFixed(2)})`
|
||||
ctx.fillText(char, x, y)
|
||||
}
|
||||
}
|
||||
@@ -166,7 +155,7 @@ export function AsciiShaderBackground({ className = '' }: { className?: string }
|
||||
|
||||
return (
|
||||
<div
|
||||
className={`absolute top-0 left-0 right-0 h-[500px] z-0 overflow-hidden bg-background pointer-events-none ${className}`}
|
||||
className={`fixed inset-0 pointer-events-none z-0 overflow-hidden ${className}`}
|
||||
style={{
|
||||
maskImage: 'linear-gradient(to bottom, rgba(0,0,0,1) 0%, rgba(0,0,0,1) 250px, rgba(0,0,0,0) 500px)',
|
||||
WebkitMaskImage: 'linear-gradient(to bottom, rgba(0,0,0,1) 0%, rgba(0,0,0,1) 250px, rgba(0,0,0,0) 500px)'
|
||||
@@ -181,8 +170,8 @@ export function AsciiShaderBackground({ className = '' }: { className?: string }
|
||||
style={{
|
||||
backgroundSize: '40px 40px',
|
||||
backgroundImage: `
|
||||
linear-gradient(to right, oklch(0.31 0.012 148 / 0.4) 1px, transparent 1px),
|
||||
linear-gradient(to bottom, oklch(0.31 0.012 148 / 0.4) 1px, transparent 1px)
|
||||
linear-gradient(to right, var(--card-border-glow, rgba(37, 99, 235, 0.15)) 1px, transparent 1px),
|
||||
linear-gradient(to bottom, var(--card-border-glow, rgba(37, 99, 235, 0.15)) 1px, transparent 1px)
|
||||
`
|
||||
}}
|
||||
/>
|
||||
|
||||
Reference in New Issue
Block a user