Files
webshop/shop/components/AsciiShaderBackground.tsx

192 lines
6.1 KiB
TypeScript

'use client'
import React, { useEffect, useRef } from 'react'
interface OKLCHColor {
l: number
c: number
h: number
}
// Monochromes Farbkonzept im OKLCH-Raum
const BASE_BG = { l: 0.145, c: 0.01, h: 148 }
const BASE_DIM = { l: 0.50, c: 0.01, h: 148 }
const HIGHLIGHT_BRIGHT = { l: 0.95, c: 0.01, h: 148 }
function lerp(a: number, b: number, t: number): number {
return a + (b - a) * t
}
function lerpOKLCH(c1: OKLCHColor, c2: OKLCHColor, t: number): OKLCHColor {
return {
l: lerp(c1.l, c2.l, t),
c: lerp(c1.c, c2.c, t),
h: lerp(c1.h, c2.h, t)
}
}
export function AsciiShaderBackground({ className = '' }: { className?: string }) {
const canvasRef = useRef<HTMLCanvasElement | null>(null)
useEffect(() => {
const canvas = canvasRef.current
if (!canvas) return
const ctx = canvas.getContext('2d')
if (!ctx) return
let animationFrameId: number
// Minimalistisches, ruhiges ASCII-Array
const chars = ['•', '∘', '+', '▪', '▫', ' ']
const fontSize = 18
let cols = 0
let rows = 0
const mouse = { x: 0, y: 0, targetX: 0, targetY: 0 }
let scrollProgress = 0
let targetScrollProgress = 0
const resize = () => {
const width = window.innerWidth
const height = window.innerHeight
const dpr = window.devicePixelRatio || 1
canvas.width = width * dpr
canvas.height = height * dpr
ctx.scale(dpr, dpr)
cols = Math.ceil(width / fontSize)
rows = Math.ceil(height / fontSize)
if (mouse.x === 0 && mouse.y === 0) {
mouse.x = width / 2
mouse.y = height / 2
mouse.targetX = width / 2
mouse.targetY = height / 2
}
}
const onPointerMove = (e: PointerEvent) => {
mouse.targetX = e.clientX
mouse.targetY = e.clientY
}
const onScroll = () => {
const maxScroll = Math.max(
document.body.scrollHeight - window.innerHeight,
1
)
targetScrollProgress = Math.min(Math.max(window.scrollY / maxScroll, 0), 1)
}
resize()
window.addEventListener('resize', resize)
window.addEventListener('pointermove', onPointerMove)
window.addEventListener('scroll', onScroll, { passive: true })
const render = (time: number) => {
mouse.x += (mouse.targetX - mouse.x) * 0.05
mouse.y += (mouse.targetY - mouse.y) * 0.05
scrollProgress += (targetScrollProgress - scrollProgress) * 0.05
ctx.clearRect(0, 0, canvas.width, canvas.height)
// Beim Scrollen sofort ausblenden (vollständig weg ab 150px Scroll-Tiefe)
const scrollFade = Math.max(1 - (window.scrollY / 150), 0)
if (scrollFade <= 0) {
animationFrameId = requestAnimationFrame(render)
return
}
// Scroll-gesteuerter Dimmer
const scrollDimFactor = (1 - scrollProgress * 0.4) * scrollFade
const currentDimColor = {
...BASE_DIM,
l: BASE_DIM.l * scrollDimFactor
}
ctx.font = `${fontSize}px monospace`
ctx.textAlign = 'center'
ctx.textBaseline = 'middle'
const timeSec = time * 0.001
for (let r = 0; r < rows; r++) {
for (let c = 0; c < cols; c++) {
const x = c * fontSize + fontSize / 2
const y = r * fontSize + fontSize / 2
// Abstandsvektor zur gedämpften Mausposition
const dx = x - mouse.x
const dy = y - mouse.y
const dist = Math.sqrt(dx * dx + dy * dy)
// Maus-Störung (Vektorfeld-Ablenkung): Phase & Amplitude lokal beeinflussen
const mouseInfluence = Math.exp(-dist / 250)
const mouseDistortion = (Math.atan2(dy, dx) + (dx + dy) * 0.003) * mouseInfluence * 3.0
// Diagonale 2D-Strömung / Wellen-Synthese aus Sinus & Kosinus
const waveX = Math.sin(c * 0.08 + timeSec * 0.8 + mouseDistortion)
const waveY = Math.cos(r * 0.08 + timeSec * 0.6 + mouseDistortion)
const flowValue = Math.sin(waveX + waveY + (c + r) * 0.04 + timeSec * 0.4)
// Zeichenauswahl basierend auf Strömungsfeld
const normalizedFlow = (flowValue + 1) * 0.5 // Range 0..1
const charIndex = Math.floor(normalizedFlow * chars.length) % chars.length
const char = chars[charIndex]
// Leerzeichen für ruhiges Raster überspringen
if (char === ' ') continue
// Helligkeits-Highlighting durch Maus-Störung und Wellenkamm
const blendFactor = Math.min(Math.max(mouseInfluence * 0.85 + normalizedFlow * 0.15, 0), 1)
const currentColor = lerpOKLCH(currentDimColor, HIGHLIGHT_BRIGHT, blendFactor)
// Stärkerer Kontrast: min 0.35, max 0.95 Deckkraft
const alpha = (0.35 + blendFactor * 0.6) * scrollDimFactor
ctx.fillStyle = `oklch(${currentColor.l.toFixed(3)} ${currentColor.c.toFixed(3)} ${currentColor.h.toFixed(1)} / ${alpha.toFixed(2)})`
ctx.fillText(char, x, y)
}
}
animationFrameId = requestAnimationFrame(render)
}
animationFrameId = requestAnimationFrame(render)
return () => {
window.removeEventListener('resize', resize)
window.removeEventListener('pointermove', onPointerMove)
window.removeEventListener('scroll', onScroll)
cancelAnimationFrame(animationFrameId)
}
}, [])
return (
<div
className={`absolute top-0 left-0 right-0 h-[500px] z-0 overflow-hidden bg-[oklch(0.145_0.01_148)] pointer-events-none ${className}`}
style={{
maskImage: 'linear-gradient(to bottom, rgba(0,0,0,1) 0%, rgba(0,0,0,1) 250px, rgba(0,0,0,0) 500px)',
WebkitMaskImage: 'linear-gradient(to bottom, rgba(0,0,0,1) 0%, rgba(0,0,0,1) 250px, rgba(0,0,0,0) 500px)'
}}
>
<canvas
ref={canvasRef}
className="absolute inset-0 w-full h-full block will-change-transform pointer-events-none"
/>
<div
className="absolute inset-0 w-full h-full pointer-events-none opacity-60"
style={{
backgroundSize: '40px 40px',
backgroundImage: `
linear-gradient(to right, oklch(0.31 0.012 148 / 0.4) 1px, transparent 1px),
linear-gradient(to bottom, oklch(0.31 0.012 148 / 0.4) 1px, transparent 1px)
`
}}
/>
</div>
)
}