192 lines
6.1 KiB
TypeScript
192 lines
6.1 KiB
TypeScript
'use client'
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import React, { useEffect, useRef } from 'react'
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interface OKLCHColor {
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l: number
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c: number
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h: number
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}
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// Monochromes Farbkonzept im OKLCH-Raum
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const BASE_BG = { l: 0.145, c: 0.01, h: 148 }
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const BASE_DIM = { l: 0.50, c: 0.01, h: 148 }
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const HIGHLIGHT_BRIGHT = { l: 0.95, c: 0.01, h: 148 }
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function lerp(a: number, b: number, t: number): number {
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return a + (b - a) * t
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}
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function lerpOKLCH(c1: OKLCHColor, c2: OKLCHColor, t: number): OKLCHColor {
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return {
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l: lerp(c1.l, c2.l, t),
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c: lerp(c1.c, c2.c, t),
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h: lerp(c1.h, c2.h, t)
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}
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}
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export function AsciiShaderBackground({ className = '' }: { className?: string }) {
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const canvasRef = useRef<HTMLCanvasElement | null>(null)
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useEffect(() => {
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const canvas = canvasRef.current
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if (!canvas) return
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const ctx = canvas.getContext('2d')
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if (!ctx) return
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let animationFrameId: number
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// Minimalistisches, ruhiges ASCII-Array
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const chars = ['•', '∘', '+', '▪', '▫', ' ']
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const fontSize = 18
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let cols = 0
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let rows = 0
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const mouse = { x: 0, y: 0, targetX: 0, targetY: 0 }
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let scrollProgress = 0
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let targetScrollProgress = 0
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const resize = () => {
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const width = window.innerWidth
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const height = window.innerHeight
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const dpr = window.devicePixelRatio || 1
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canvas.width = width * dpr
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canvas.height = height * dpr
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ctx.scale(dpr, dpr)
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cols = Math.ceil(width / fontSize)
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rows = Math.ceil(height / fontSize)
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if (mouse.x === 0 && mouse.y === 0) {
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mouse.x = width / 2
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mouse.y = height / 2
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mouse.targetX = width / 2
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mouse.targetY = height / 2
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}
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}
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const onPointerMove = (e: PointerEvent) => {
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mouse.targetX = e.clientX
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mouse.targetY = e.clientY
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}
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const onScroll = () => {
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const maxScroll = Math.max(
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document.body.scrollHeight - window.innerHeight,
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1
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)
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targetScrollProgress = Math.min(Math.max(window.scrollY / maxScroll, 0), 1)
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}
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resize()
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window.addEventListener('resize', resize)
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window.addEventListener('pointermove', onPointerMove)
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window.addEventListener('scroll', onScroll, { passive: true })
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const render = (time: number) => {
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mouse.x += (mouse.targetX - mouse.x) * 0.05
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mouse.y += (mouse.targetY - mouse.y) * 0.05
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scrollProgress += (targetScrollProgress - scrollProgress) * 0.05
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ctx.clearRect(0, 0, canvas.width, canvas.height)
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// Beim Scrollen sofort ausblenden (vollständig weg ab 150px Scroll-Tiefe)
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const scrollFade = Math.max(1 - (window.scrollY / 150), 0)
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if (scrollFade <= 0) {
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animationFrameId = requestAnimationFrame(render)
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return
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}
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// Scroll-gesteuerter Dimmer
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const scrollDimFactor = (1 - scrollProgress * 0.4) * scrollFade
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const currentDimColor = {
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...BASE_DIM,
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l: BASE_DIM.l * scrollDimFactor
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}
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ctx.font = `${fontSize}px monospace`
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ctx.textAlign = 'center'
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ctx.textBaseline = 'middle'
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const timeSec = time * 0.001
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for (let r = 0; r < rows; r++) {
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for (let c = 0; c < cols; c++) {
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const x = c * fontSize + fontSize / 2
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const y = r * fontSize + fontSize / 2
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// Abstandsvektor zur gedämpften Mausposition
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const dx = x - mouse.x
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const dy = y - mouse.y
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const dist = Math.sqrt(dx * dx + dy * dy)
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// Maus-Störung (Vektorfeld-Ablenkung): Phase & Amplitude lokal beeinflussen
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const mouseInfluence = Math.exp(-dist / 250)
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const mouseDistortion = (Math.atan2(dy, dx) + (dx + dy) * 0.003) * mouseInfluence * 3.0
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// Diagonale 2D-Strömung / Wellen-Synthese aus Sinus & Kosinus
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const waveX = Math.sin(c * 0.08 + timeSec * 0.8 + mouseDistortion)
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const waveY = Math.cos(r * 0.08 + timeSec * 0.6 + mouseDistortion)
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const flowValue = Math.sin(waveX + waveY + (c + r) * 0.04 + timeSec * 0.4)
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// Zeichenauswahl basierend auf Strömungsfeld
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const normalizedFlow = (flowValue + 1) * 0.5 // Range 0..1
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const charIndex = Math.floor(normalizedFlow * chars.length) % chars.length
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const char = chars[charIndex]
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// Leerzeichen für ruhiges Raster überspringen
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if (char === ' ') continue
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// Helligkeits-Highlighting durch Maus-Störung und Wellenkamm
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const blendFactor = Math.min(Math.max(mouseInfluence * 0.85 + normalizedFlow * 0.15, 0), 1)
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const currentColor = lerpOKLCH(currentDimColor, HIGHLIGHT_BRIGHT, blendFactor)
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// Stärkerer Kontrast: min 0.35, max 0.95 Deckkraft
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const alpha = (0.35 + blendFactor * 0.6) * scrollDimFactor
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ctx.fillStyle = `oklch(${currentColor.l.toFixed(3)} ${currentColor.c.toFixed(3)} ${currentColor.h.toFixed(1)} / ${alpha.toFixed(2)})`
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ctx.fillText(char, x, y)
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}
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}
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animationFrameId = requestAnimationFrame(render)
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}
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animationFrameId = requestAnimationFrame(render)
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return () => {
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window.removeEventListener('resize', resize)
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window.removeEventListener('pointermove', onPointerMove)
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window.removeEventListener('scroll', onScroll)
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cancelAnimationFrame(animationFrameId)
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}
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}, [])
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return (
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<div
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className={`absolute top-0 left-0 right-0 h-[500px] z-0 overflow-hidden bg-[oklch(0.145_0.01_148)] pointer-events-none ${className}`}
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style={{
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maskImage: 'linear-gradient(to bottom, rgba(0,0,0,1) 0%, rgba(0,0,0,1) 250px, rgba(0,0,0,0) 500px)',
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WebkitMaskImage: 'linear-gradient(to bottom, rgba(0,0,0,1) 0%, rgba(0,0,0,1) 250px, rgba(0,0,0,0) 500px)'
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}}
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>
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<canvas
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ref={canvasRef}
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className="absolute inset-0 w-full h-full block will-change-transform pointer-events-none"
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/>
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<div
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className="absolute inset-0 w-full h-full pointer-events-none opacity-60"
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style={{
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backgroundSize: '40px 40px',
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backgroundImage: `
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linear-gradient(to right, oklch(0.31 0.012 148 / 0.4) 1px, transparent 1px),
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linear-gradient(to bottom, oklch(0.31 0.012 148 / 0.4) 1px, transparent 1px)
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`
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}}
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/>
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</div>
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)
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}
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